AI Insights · Timothy · October 2022
Top 5 Interactive Story Games on iOS in Austria for Q3 2022
Explore the performance of the top 5 interactive story games on iOS in Austria during Q3 2022, highlighting trends in downloads, revenue, and active users.
During Q3 2022, the top 5 interactive story games on iOS in Austria showcased varied performance metrics. Here's a closer look at the trends in weekly downloads, revenue, and active users for each of these popular apps.
Chapters: Interactive Stories, published by Crazy Maple Studio, Inc., experienced a notable rise in weekly revenue, peaking at approximately $3.8K in the week of August 8. Weekly downloads showed an initial increase, reaching 388 in mid-August, before declining to 96 by the end of September. Weekly active users followed a similar trend, peaking at 2.2K in mid-August and gradually decreasing to 1.4K by the end of the quarter.
MeChat - Interactive Stories from PlayMe Studio saw fluctuating weekly revenue, starting at $1.5K and dropping to $151 in mid-July, before recovering to $722 by the end of September. Weekly downloads also varied, peaking at 1.1K in mid-July and eventually declining to 128 by the end of the quarter. Active users showed a downward trend, starting at 1.6K and ending at 670.
Episode - Choose Your Story, published by Episode Interactive, experienced a significant spike in weekly revenue, reaching $1.3K in late August. Downloads peaked at 358 in mid-July but decreased to 92 by the end of September. Active users followed a similar pattern, peaking at 969 in mid-July and dropping to 544 by the end of the quarter.
Romance Fate: Story Games from HIGGS TECHNOLOGY CO., LIMITED, had steady weekly revenue, peaking at $509 in the final week of September. Weekly downloads remained relatively stable, averaging around 150 throughout the quarter. Active users saw a slight decline, starting at 1K and ending at 807.
Choices: Stories You Play, published by Pixelberry Studios, showed consistent weekly revenue, peaking at $462 in mid-August. Downloads remained low, peaking at 77 in mid-July and dropping to 29 by the end of September. Active users peaked at 1K in early August and remained stable around 700 to 800 towards the end of the quarter.
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